captain's log
| Video Review | 9:23 PM, May 20 2012 |
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New Video review of CSiS... ... Read More |
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| development slowdown | 8:22 AM, Oct 03 2011 |
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hello fans, development has recently been quite slow, as bugfixing is a very tedious and long thing with not much visible progress to post on the website - and boy, bugfixing is no fun. additionaly, we are very busy right now ... Read More |
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| 0.51 Bugfix released | 1:11 AM, Jun 25 2011 |
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We've fixed lots of bugs lately, try the new version now! ... Read More |
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| results of the CSiS 0.50 testing/servers taken offline | 9:19 AM, Jun 18 2011 |
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thank you so much to everyone who's downloaded the demo and tried it so far. we've gotten ... ... Read More |
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| CSiS on IndieDB and ModDB | 2:02 PM, Jun 12 2011 |
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CSiS is now featured on IndieDB and ModDB, check us out for screens, videos and downloads: ... Read More |
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| CSiS 0.50 released | 12:17 AM, Jun 10 2011 |
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The CSiS Development Team is pleased to announce the release of the latest version of its multiplayer shooter CSiS - Combat Simulation System 0.50 ... Read More |
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| countdown to 0.50 | 1:57 PM, May 20 2011 |
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we are on the verge of testing our new 0.50 build and eventually releasing it at the end of this month. ... Read More |
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| game mode: capture the station | 5:24 PM, Apr 14 2011 |
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a new game mode is finished: "capture the station" ... Read More |
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| Bots, detail mapping, HUD-enhancement | 8:21 PM, Mar 07 2011 |
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CSiS now features computer-controlled players. No more empty servers! ... Read More |
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| Dedicated server and Team Death Match | 11:42 PM, Dec 18 2010 |
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we tested the current version of the dedicated server today, and had some great results ... Read More |
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| send your best wishes to wolfgang reichardt | 7:34 PM, Dec 12 2010 |
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we are very sorry to inform you all that our brilliant shader and graphics coder wolfgang was in a car accident which led to a rather long stay at the hospital. ... Read More |
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| The road after the release of v0.30 | 10:35 PM, Oct 31 2010 |
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There has been a great response from the public, loads of great ideas and hints ... Read More |
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| v0.30 online | 12:30 AM, Oct 22 2010 |
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The CSiS development team is proud to officially announce the immediate availability of the CSiS Public Deathmatch Playtest. It is finally here! ... Read More |
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| Alpha Release in 12 days | 8:17 AM, Oct 08 2010 |
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it is finally happening. the multiplayer playtest is about to go public. don't miss your chance to get our hands on our baby for the very first time. ... Read More |
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| Getting there! | 5:35 PM, Sep 21 2010 |
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We are now getting close to the closed alpha test, that will be used to see if CSiS is fit for larger multiplayer battles with up to 16 players. ... Read More |
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| delay, delay | 5:19 PM, Aug 25 2010 |
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i wish i had more pleasant things to report than yet another delay in the alpha playtest publishing, and actually i have, but this is probably the more pressing issue to report from the CSiS headquarters. ... Read More |
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| the lost screenshots or "you said next week!" | 11:38 PM, May 07 2010 |
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hi everyone. we feel terribly sorry for letting you wait about a month for the new screens and updates when we promised it would be the week after easter. in our defense, it's not solely been our fault ... Read More |
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| easter update | 4:47 AM, Apr 02 2010 |
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easter is approaching and we feel we should provide you with an update about what's going on with csis lately ... Read More |
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| things that are on the way | 1:43 PM, Feb 22 2010 |
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it's been overly quiet here for the last few weeks. it's not (only) because we have been lazy ... Read More |
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| new design up and running | 3:05 PM, Jan 24 2010 |
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csis-game.net got a facelift while moving to a new server. now we have everything csis-related under one roof, which is a major improvement compared to the bits and pieces that were scattered all over the internet and bound together by some strange redirections we had previously ... Read More |
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